Guards
Guard Roles (In Character)
Make your guard character interesting.
- Is he former police (perhaps retired due to corruption?)
- Is he ex-military (perhaps retired due to combat injuries?)
- Is he a criminal who's gone semi-legit (finding work as a brutal sadist in a barely legal prison)?
- Is your character a spy or police informant? (we have any political prisoners who possess knowledge that would be of high value to governments opposing the one that incarcerated them)
- Corrupt guards: May work for any of the above. May just have been beaten up in first grade and never gotten over it.
Guard Rank (Out Of Character)
You are expected to be roleplay leaders. Round up idle prisoners and abuse them properly. They are bottoms and probably shy about asking you for what they want. Go on rounds about the prison. If you see prisoners, hang out a few minutes to see if they are occupied. If they are not, then roleplay yourself into the scene, determine what they really want, and give it to them. If there's a scene happening, that's good. Don't spoil it by acting like a steamroller.
Guard in Training
Recruits to eventually become Guards. Assist guards as needed for intake, moving inmates, supervising exercise, and so forth. As a Guard Trainee you are expected to assist with new prisoner intakes as they occur. After a few of these you can take a Guard Practicum Exam. Your roleplaying skills will be judged by a panel of your peers. If you pass, you become a Guard.
Guards in Training do not have administrative abilities here (moving things, banning/ejecting). Trainees may apply to become Guards. A committee of Officers will approve or deny the request.
Guard
These are the enlisted ranks of the staff of Black Gazza and handle the inmates. Guards serve to keep order and discipline in the prison and are responsible for the proper mistreatment of prisoners in Black Gazza. Equal in rank to Medical Staff. In the cellblock and yard, they have seniority over medical staff except in emergency medical situations.
As a Guard you are expected to do new-prisoner intakes as they occur.
While guards have a position of power, they do not have administrative abilities here (moving things, banning/ejecting) and are guards in the Roleplay sense only. To become a guard one must go through a formal interview and vetting process. One must demonstrate good roleplaying skills, situational imagination, adaptability, and IC cruelty and OOC compassion for prisoners. A familiarity with BDSM is highly recommended.
I really would like guards ... at least the ideal guards ... to be ones that can handle people. It's gotten a lot better lately, but, I can't stress how important it is to leverage time for the head raccoon and the Captains. — Lormyr
More Topics
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Training Materials (In Development)
"We have a very strict set of rules here at Black Gazza, but at the same time we're very laid back. We're well out of the spectrum of standard law, which is why we're so popular. We take the most dangerous and cruel inmates, so we're expected to be just the same to them. If we aren't, they'll run us into the ground. That being said, you're free to handle inmates as you see fit. As long as the inmates don't come to any permanent physical or mental harm, you may treat them however you'd like. Do note, that if you are too rough with them on a regular basis, you will be suspended from duty, pending an internal investigation.
"We keep the peace. We need to make sure that the inmates stay healthy and unharmed. Just as you are not allowed to harm the inmates, the inmates are not allowed to harm each other. For that, we have a shock function on their collars that are activated via a remote. It comes in handy when they don't want to listen. If an inmate is sick or injured, you'll take them to the medical ward via the station teleporters. Pretty standard no matter what prison you visit." —Lhune Cisse

