Role-playing

Introduction

Classic Dungeons and Dragons is a game where one person, the Dungeon Master or DM, would create an imaginary world containing villages, castles, dungeons, monsters, and treasure. The players would create characters from that world and role-play their adventures in it.

Second Life offers a major advancement from those early forms of role-playing games, and Black Gazza Prison is but one example of how it can be done. Black Gazza is a Severe Prison: it's not a place where anyone sane would willingly become a prisoner. Thus it is expected that you behave accordingly.

You are encouraged to create a character in the Shye universe and come up with some reason why he ended up at Black Gazza. Black Gazza houses a variety of criminals, hard-core violent and political. At least one inmate was arrested and summarily taken in on the strength of his recorded confession while visiting his friend, already an inmate. During their conversation they revealed details of the prisoner's conspiracy against the government and the visitor's attempts to incite a riot to conceal his friend's crime.

Some Second Life prisons demand that you spend all your Second Life time there. If you leave, you are banned. That is not the policy of Black Gazza. The intent of BG is to let furries and others have fun in a prison environment. All interactions are intended to be by mutual consent and for mutual fun.
[edit] IC and OOC Areas and Behavior

IC means In Character. This means that you are playing your assumed role within the context of the "game". If you are a guard, you tie people up and stick them in cages. If you are a prisoner, you get tied up and stuck in a cage.

OOC means Out Of Character. This means that you are currently not playing the "game", just socializing. OOC activities should be restricted to the Lounge. If you are carrying on an OOC conversation which may interfere with others' enjoyment of the prison atmosphere, any BG member may ask you to move to to the Lounge.

Communication

Second Life is basically a medium for communication. We coiuld just as easily do all of this sitting around the coffee table in someone's living room, playing it out in our imagination. Either way, there would be a lot of talking in and out of character. If someone's doing something you don't like, then you have three options.

  • Tell him OOC
  • Deal with it IC
  • Skulk away and never come back

The first two are healthy.

The most important thing is to be open and honest with one another. Remember that there is a human being behind that avatar.

Safewords

One communication concept borrowed from real-life BDSM play is the safeword. Anyone in a roleplaying situation may at any time, for any reason or no reason, quit the game. This privilege should not be abused, but enforcement of that policy is simply through social pressure. If you safeword too much, then no one will want to play with you. Anyone may use a safeword. This includes guards and officers.

NO means NO. If someone tells you to let them go via IM or if they have to go, RELEASE THEM. IM is Out Of Character at Black Gazza unless otherwise defined by the scene (e.g. you decide to IM each other for privacy purposes). Just because you have someone's keys doesn't mean that they're obligated to play with you. If they don't want to play with you Out Of Character, they probably won't be much fun anyway for you.

Antisafewords

Some people are here because they like to be tied up. If you come upon someone who's locked up in something, don't immediately assume he wants out. Roleplay investigating the situation, check if anyone is about, see who it is ... if he wants your IC help, he will squirm.

Power Playing

Yes, it's okay to talk smack about how you can escape the prison while in the walls and how easy it is, but it is not very good play to leave and then bolster that you escaped by some magical or surprising ability or connection and demand people chase you (especially on the black gazza channel). this is poor sportsmanship and can/will get you removed and/or banned from black gazza. All prison escapes must be out of character cleared by the staff. if you want to be chased down, clear it with the staff first. We may be able to do this for a nominal fee. remember, every time that you leave the prison (log out, go somewhere else, etc), we consider that you've been "Transferred" to another facility (and thus, gives you the ability to play in other parts of second life at your leasure without consequence).

It is recommended (but not required) that when RPing, that you RP attempts rather than successes. This leads to more interesting play.

Building

Sometimes being near Lormyr can be a dangerous thing. By being near him, you assume all responsibility of such. He frequently tests devices and code and even though he tries to be careful, things can backfire. He knows it's irritating, perhaps annoying, but this code and testing is done in the light of making things better at Black Gazza, and certainly, the devices he makes go toward the funding of the prison. He just asks, if you get caught, please do not yell at him to be let out. Ask nicely. Like: "It works/failed ... umm, let me out?" He tries to test in the yard and the Sandbox above the Main Floor.

If you want to make things in Black Gazza, please try to use the sandbox above the main floor in the dome. Small things can be done in the yard or in the OOC lounge. Clean up after yourself please. Keep it under 200 prims.

Feedback

Black Gazza is an adventure for everybody. At the conclusion of a scene, a guard or officer may ask you for feedback. If something went badly or annoyed you, it is important to let the guard know. That way he can improve his game-playing technique and avoid the problems you encountered. There will be no retribution for negative comments. See Reviews.

Definitions

Autoing, Charcontrolling, Using
A type of Powergaming. Definitively describing the outcome of their own actions against another character or interactive object. For example, "Vector Spaight walks up to Dimitri, and pushes him down. She laughs at Dimitri while she cries about being pushed down." Undesirable.
BDSM
Sexual games involving Bondage/Discipline, Dominance/Submission, Sadism/Masochism
Godmoding
A type of Powergaming. 1. describing an event or a series of events a character has taken against another character or interactive object, most often with the purpose of rescinding negative effects previously encountered or granting some other effect inconsistent with an objective view of the narrative. 2. Definitively describing the outcome of their own actions against another character or interactive object. Undesirable.
IC - In Character
You are speaking as your Second Life self.
Metagaming
A type of Powergaming. Using out-of-game information, or resources, to affect one's in-game decisions. Undesirable.
orbiting
Flyikng around or having your avatar jump around quickly in a way that makes it difficult for others to interact with it (such as preventing guards from clicking your collar) or causing other people's SL viewers to crash. Undesirable.
Powergaming
Using information or describing unrealiatic powers, actions, or outcomes that are unreasonable in the context of the game. Undesirable.
OOC - Out Of Character
You are speaking as your real-world self. For instance, ((I'm hungry. I'll be back later.))
brackets such as "((, ))" or "[[, ]]"
Indicate that you are speaking out of character.

Undesirable behaviors are grounds for discipline: warning, ejection from the sim, banishment.